
In this case it is ok to place the camera at this arbitrary height. It may well be that it's nothing to do with the script, except to show an establishing shot of a train station with a man on a bench reading a newspaper. This is the first question to ask when recording a stereo 3d scene.

The Camera Height shows 2.91m - What is the Motivation for placing the Camera at 2.91 meters? To create accurate S3D previz, we should start with as many physical measurement of the real world location as possible. Ignore the 6mm focal length as this would rarely be used. It shows Camera height at 2.91 meters from the ground. Of interest to us is the Camera data at the bottom of each panel. This is a rough previz story board done in the excellent previz software FrameForge 3D. Look at the image above of the man sitting on the bench (click for larger). The picture in this article illustrates the point. The one thing that 3D excels at, is in recording and presenting the spatial depth of a scene. For example, one does not need a montage of different angles to represent the geography and depth of an environment in 3D, as would have been needed in 2D.


However, all that changes when getting into stereoscopic (3D) film making. It may sound obvious, but is often overlooked by film makers today, who have had decades of experience in 2D movie making, where "creating" depth in a scene with lighting, lenses and framing was one of the most important aspects of shooting a scene. Respecting the Spatiality of a scene in 3D movies:
